After that, we discussed additional content and ideas that we could develop later on with, for example, external money. Together with Adrian and Pawel we built out a development map that was limited to what we could do with the amount of time and money that Untold had invested. “So we sat down together, brainstormed, spoke to friends from different companies and so on. “We'd never created a roguelike game before,” Skaba says. While the precise amount remains undisclosed, Skaba indicates that the studio received between $50,000 to $150,000 in funds, which is the financial boost that provided Kautki Cave with the means to bring Flame Keeper to life. With the support of Xsolla Accelerator - one arm of the game commerce company's funding initiatives - Kautki Cave's journey was given the boost it needed. “But then I realized that the first batch of the Xsolla Accelerator program was about to start, so I reached out to them to pitch the game. “Unfortunately, it was a bit of a weird time because all the bigger investors were looking to back bigger AAA projects,” the CEO and head of Kautki Cave – as well as VP and head of marketing for Untold Tales – Pawel Skaba says. "We created a small prototype where you play as a piece of magical coal" Paweł Tomaszewski, Kautki Cave Yet, they soon encountered another formidable challenge, this one in pursuing financial support. The Kautki Cave team embarked on a quest to secure investment, determined to elevate the game to new heights. This led to the inception of Kautki Cave as a subsidiary and a substantial investment in the project.īringing Flame Keeper to its full potential required additional funding as well. However, faced with the challenge of developing Flame Keeper solely in their spare time, the team took proactive steps and engaged in a conversation with the CEO of indie publisher Untold Tales. “After that, we wanted to continue it and make it into a full game.” It was just a small loop for this prototype. “And you had to collect a few resources from around the map and bring them to the main fire camp. It gives you your life,” lead developer Paweł Tomaszewski explains. “We created a small prototype where you play as a piece of magical coal. The project ended up taking second place in the competition and the developers knew that they were onto something. Initially called Ignis, the game started as the result of the TK Game Jam back in 2018, made by a team that included staff from a variety of Polish games studios, such as Techland, Bloober Team, and T-Bull. Like many indie hits, action roguelite Flame Keeper had rather humble origins.
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